Abstract
From September 2005 the School of Computing in the DIT will offer an elective in computer games programming to final year computer science students. This paper demonstrates how students will learn games programming by developing a 3D FPS (First Person Shooter) called Dalek World. Dalek World is developed using Microsoft Visual Studio in C++ and was originally developed by the authors to learn games programming techniques themselves. In developing Dalek World, students will learn Euclidian geometry, 3D graphics programming, object orientated game design, level loading, physics, collision detection, the A* algorithm, perception and enemy AI using finite state machines.
Original language | English |
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Pages | 267-270 |
Number of pages | 4 |
Publication status | Published - 2005 |
Externally published | Yes |
Event | 7th International Conference on Computer Games: Artificial Intelligence, Animation, Mobile, Educational and Serious Games, CGAMES 2005 - Angouleme, France Duration: 28 Nov 2005 → 30 Nov 2005 |
Conference
Conference | 7th International Conference on Computer Games: Artificial Intelligence, Animation, Mobile, Educational and Serious Games, CGAMES 2005 |
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Country/Territory | France |
City | Angouleme |
Period | 28/11/05 → 30/11/05 |
Keywords
- Computer games
- Course curriculum
- Design patterns
- Education
- Frameworks
- Object orientation
- Tools